This is my second collaboration with Epic games as a 3D Tech Animator.
I was in charge of all the rigs and Animations.
The rigs were built using a Maya → Unreal Engine pipeline. To keep the animation system efficient and easy to maintain, I designed a single shared skeleton that drives all of the animatronics, allowing animations to be reused across multiple characters while reducing complexity.
Animation Showcase
Rigging Showcase
Actual Gameplay