I am a 3D Animator and Rigger with two decades of professional experience across AAA and mobile games, TV series and feature films. Over the course of my career, I’ve worked in mid, senior, and lead roles, contributing to projects from concept to shipped titles.
I bring a solid blend of technical and artistic expertise, with a deep understanding of both game development and animation/VFX pipelines. My skillset includes hand-key animation, motion capture, rigging, and character setup, with extensive hands-on experience in Maya, MotionBuilder, 3ds Max, and Blender (with solid expertise in Blender).
I’ve shipped multiple titles using Unreal Engine and Unity, collaborating closely with artists, designers, and AI programmers to bring characters and worlds to life.
I’m known for being patient, flexible, and team-oriented, always open to feedback and dedicated to supporting the success of the team. Strong cross-functional communication skills—verbal, written, and visual—enable me to bridge creative and technical disciplines effectively.