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Schwein gehabt Rig and Animation (Cinematics and Gameplay)

๐ŸŽฌ I had the pleasure of rigging and animating all the characters for Schwein gehabt! ๐Ÿทโœจ

From cinematic moments to gameplay animations โ€” spent a lot of time making sure each character moves and reacts just right.

I collaborated with the amazing team at Beyond Creative Studio, and the game was built entirely in UEFN. ๐Ÿ’ช๐ŸŽฎ

Hereโ€™s a sneak peek of technical animation work, including the rig, gameplay animations, and cinematic sequences.