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Testament: the order of high human

This was my first collaboration in a big AAA game. My role was lead technical and Cinematic Animator. I was responsible for all the character rigs, Cinematic layouts and some cleanups and also the Animation pipeline. We used Maya, Motionbuilder and Unrealengine.

Dragon_Rig

Dragon_Rig

Forger_Rig

Forger_Rig

Mut_Rig

Mut_Rig

Spider_Rig

Spider_Rig